![]() The app ships with a healthy set of modules but you can also find an impressive set of community-built creations (including a nice selection of Eurorack clones) on the online forum. In many ways, patching with modules in Audulus is very much like patching Eurorack modules together-patching with nodes can get as technical and granular as designing circuit boards themselves. In Audulus, these include low level objects called nodes and groups of nodes called modules, which ease the process of designing instruments by allowing you to reuse common tools like ADSR envelopes or oscillators. It provides a blank canvas for building patches by making connections between UI elements. If you're new to Audulus, it's similar to desktop apps like Cycling '74 Max or Pure Data. I wanted to revisit Audulus to see what Audulus 3.3 had to offer, so I bought the new version and put it to the test. The changes included a complete overhaul of the UI and the removal of in-app purchases, which required Holliday to offer Audulus 3 as a new app rather than an upgrade. Perhaps the biggest shift in the Audulus ecosystem came at the end of 2015 with the release of Audulus 3. ![]() Audulus was included in my Best in gear: iPad apps feature back in 2013, but it has since undergone many changes. Since then, he has developed Audulus into the premiere modular audio environment available for iOS, with frequent updates and a growing user community. He wasn't allowed to work with graphics, so he delved into his second passion of music software before pursuing the project full time in 2012. Taylor Holliday, the original developer, started the project as a hobby while working as a developer at Pixar. Audulus has been active for around five years, an impressive feat in the easy come, easy go world of mobile music production apps.
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